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Post by Doktor Payne on Apr 22, 2016 18:13:01 GMT
So my usual Thursday 3.5 night game didn't run this week because we had no GM (always bound to put a crimp in proceedings) so I invited the players to come round anyway to play a game of Fiasco. I thought it would be an excellent way to draw a couple of them into investing in story a bit more rather than focusing on the Munchkin-y rules and builds as they default to.
It was fun, with the least bad guys getting royally done over, and the other two mad murderers walking away with slapped wrists but crippling weaknesses, but I'm not sure it quite brought the munchkins out of their cages made of rules and winning...
Fiasco is still an excellent way to spend an evening though. The rules are simple as anything, and with enough willingness to go along with the story it can lead to some ... interesting directions. My voice is still kind of raw from the Sociopathic Priest of Death, so I reckon it did my Role Play Muscles some good at least!
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Samwise
Member of the Order of the Quill
Posts: 156
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Post by Samwise on May 31, 2016 15:42:19 GMT
I recently decided to venture outside and meet the Online Roleplaying Community in Edinburgh (ORC for short), it was a great evening where it was aimed for us new people to just get to know each other and play a few quick games.
I got playing Fiasco with a group of complete strangers and my god were we friends at the end of it. One round of fiasco saw my character go from widow bread stealer to the time traveling saviour of Boston.
The second game was an alternative Wild Wild west universe where the great Civil war with the Mole people had left my character "Jimmy 2 hats" a lone mole wanderer looking for his place in the desert world and coming upon a town rife with opium sellers and bar wenches who were actually just cactuses.
I highly recommend fiasco, it was a brilliant evening!
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