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Post by Melysllew on Nov 30, 2015 22:40:10 GMT
Not so much an interesting character concept, but more of a strange campaign concept. A friend of mine is running a campaign at the moment where we are a band of 4 bards with our manager (Sorcerer) It's... shall we say interesting. But fun, definitely fun.
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Post by Brave Sir Robin on Nov 30, 2015 23:37:19 GMT
Oh my god, that sounds incredible. You must tell us stories from this game. What's the scariest monster you have fought? What happened?
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Post by grumblyarcher on Dec 1, 2015 7:36:03 GMT
Not an interesting character concept specifically but I've got an absurd build going at the moment and plan for its reveal. One of my GMs gave me carte blanche to make a 12th level character, so I decided to make yet another fighter. I ended up making a horrible four armed mutant that is dual wielding two handed weapons with access to the Alchemist's Mutagen class feature thanks to an archetype. On a full attack while dosed with his mutagen, he gets five attacks (20/20/15/15/10) that deal 1d10+20 damage and crit on a range of 15-20. If he really wants to, he can also demoralize as a move action, use Dazzling Display as a standard and has a +30 to Intimidate checks along with Shatter Defenses. All his saving throws are +14 and for hilarity's sake, I dumped some resources on Stealth gaining a +26 on that.
My love for fighters is somewhat notorious amongst my gaming group so I figured I would play him as an average two-handed fighter. My assorted friends would nod and accept this as the sort of thing they expect of me. Of course, when things get messy, he'll unfurl his extra arms from under his cloak, draw his second big sword and start doing horrible, horrible things to people.
With the absurd intimidate bonus, I was also going to play him as suffering from 'Resting Terror Face Syndrome' where he constantly terrifies those around him despite being a pretty cheerful and friendly guy. After you reach the point where you can make most dragons cower and demons brown their shorts, I figure it gets difficult to remember to turn it off.
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Post by Oneiros on Dec 1, 2015 17:11:13 GMT
You're a monster. Probably a grievously misunderstood one, but a monster nonetheless.
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Post by Alex Newall on Dec 1, 2015 23:06:11 GMT
Grumbly, I am happy to say I will never EVER run a game giving you carte Blanche.
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Post by grumblyarcher on Dec 2, 2015 7:06:39 GMT
Oh come now, don't you want to live dangerously?
This is part of the reason I don't play full casters. If I invested as much time and effort into learning just what I can do with a wizard as I have fighters, I'm fairly certain I would become the sort of player GMs tell horror stories about.
To be fair the terror mutant only really does one thing which goes against many of my instincts when designing characters. In getting the extra arms, I had to chose not to gain access to flight which would have assuaged one of the great weaknesses of high level fighters. Intimidation is, in my opinion, a strictly tactically worse choice when compared to diplomacy and I've become very fond of piling as much as I can into diplomacy. After all, why should we have to kill the gate guards when I can just go talk to them.
I could, of course, break out the 'Oh gods, oh gods, what is he doing with that knife?' build as instead and leave behind a trail of dismembered bodies and extra daggers. It would have better skill access and would not be restricted to melee combat.
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Post by Brave Sir Robin on Dec 2, 2015 14:17:27 GMT
I just want to trap you in a system that can't have broken builds. Maybe Apocalypse World, or Monsterhearts.
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Post by grumblyarcher on Dec 2, 2015 20:06:56 GMT
Heh, I'll find a way. I blame my past of playing with a bunch of recovering powergamers at first. Even if they had gotten better about it, the learning curve was set pretty steep.
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Post by Melysllew on Mar 20, 2016 19:13:30 GMT
I am now officially an oathbreaker Paladin Been wanting to do this for a while...
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urchin
Right Honourable Poster
Never trust anyone who has not brought a book with them.
Posts: 52
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Post by urchin on Jan 9, 2018 18:31:21 GMT
This is a great thread, so I'm going to revive it. Hopefully people have more characters to share!
It was hard to pick from all the characters I've played over the years, but here are a couple of favorites from the past and my current primary focus.
Faith Whitaker was originally a Trail of Cthulu character who I have re-used in a few one-shots and adapted as an NPC for a Magnus Archives game I threw together once. She's the middle of three daughters, born in wealthy North Carolina family that expected her to be a debutante and marry well. However, she is albino and grew up to be a loner and an outcast instead. Unable to tolerate too much direct sunlight, she found her greatest joy in books and grew up to become a reference librarian. Faith worked at a few universities before her encounters with the supernatural, but her professional reputation largely fell apart once she began insisting that she'd encountered things that obviously don't exist. Maybe things would be easier if she just told people what they wanted to hear and let her experiences go, but that's just not how Faith is. She won't stop until she has real answers. Unfortunately, all she ever seems to find are more questions.
Her PC incarnation is traveling the US investigating the paranormal, while her NPC incarnation took the only job she could get as a reference librarian at this weird place in London called The Magnus Institute.
Chloe Reed was a character in a systemless 2-player campaign (aka adults playing long-form pretend). The game was set in Portland, OR, in the immediate aftermath of a contagion apocalypse in which 99% of everyone died between Thanksgiving and New Years. Chloe had just started her residency in emergency medicine that fall, but the stress combined with her obsessive-compulsive disorder caused her to quit and come home to her parents early for Thanksgiving. She hadn't even told them she'd quit yet when everyone started getting ill. Her father, also a doctor, died at work while treating the infected. Her mother tried to come home, but Chloe was so utterly terrified of the contagion that she locked her out and left her to die. Instead of helping the sick, Chloe betrayed her hippocratic oath, isolated herself completely, and survived.
Wracked with guilt and driven by terror, Chloe hid from the few gangs of survivors that roamed the city and ruled by force. She scraped by, waiting for aid that wasn't coming, until she met a lone survivor who'd rode into town to scavange. Chloe joined him and they went back to his farm where they worked to build a future together.
Tyler Graves is my current character for a Bubblegumshoe campaign set at The Freeman-Ferrero School, a fictional private boarding school in rural upstate New York for kids with difficult backgrounds. Ty is a local kid, born and raised in the small logging town nearby. His upbringing was happy enough until age 11 when his identical twin brother went missing. It was the biggest news the town had heard in years, and many people came out to help search, but nothing useful came out of it. There were no solid leads and after a little while everyone just stopped looking.
Ty didn't stop. Deep in his gut, he knew his twin was dead. He could feel it like a missing limb. He needed answers.
Ty pursued the mystery of his brother's disappearance obsessively, while his family fell apart around him. Ty's twin had always been the smarter, better-looking, and more popular of the two of them, but when his parents couldn't stay together for just one son, the confirmation of Ty's inferiority hit hard. His father moved away, and his mother began abusing painkillers. Ty's world was collapsing in around him, and he was utterly alone for the first time in his life.
A school bully was the final straw that broke everything. Ty brought a gun to school and threatened his bully. He was immediately expelled. The subsequent investigation found his mother to be an unfit parent and left Ty as a ward of the state, without the freedom to keep searching for answers about his brother. Getting into Freeman-Ferrero was his only real chance to turn things around and make something out of his life.
Now he's in high school, solving mysteries and writing the alternative school newspaper (The Freeman-Ferrero Frequency, or "The Freq") with his fellow hard-luck teen detectives. He's got a boisterous, erratic personality, and buries his depression under clownish antics and nascent alcoholism. Ty challenges authority at every turn, but is fiercely loyal to his friends. Maybe things will turn out alright by graduation? No, probably not.
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Post by SadGuy on Oct 17, 2018 20:26:40 GMT
I played a minotaur ranger named Fred. I don't think I need to elaborate on that.
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