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Post by Alex Newall on Sept 24, 2015 2:57:00 GMT
So here at Rusty Towers we are hard at work generating new content for you all but we were wondering what you specifically want to see/ hear. So feel free to post here shows you'd like us to make, special episodes you'd like us to have, special guests you think would be cool' basically tell us what you want! We can't promise we will always be able to work on what you suggest but it will be a good way to let us know what direction you would like to see us move in.
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Post by theoverlord on Sept 25, 2015 15:49:43 GMT
I would like some more meta-casts, specifically on how to play games with larger groups, as you all have RPG experiences. Also I would like to see the meta-cast on shopping and levelling up, and how characters should level up, being in line with story purposes or to make yourself just better.
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Post by Alex Newall on Sept 25, 2015 22:47:27 GMT
Good news all of those topics are either already recorded and scheduled or on our "to record" list. Hope you enjoy them.
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Post by Brave Sir Robin on Sept 26, 2015 0:05:15 GMT
I think we're planning a level up metacast the next time we level up (2 -> 3), we were going to do one at the first level up (1 -> 2) but it turns out that the transition from level 1 to level 2 is just too dull to be able to talk about for more then a couple of minutes.
As for large groups, to be brutally honest, my advice is don't. More than 6 players tends to just lead to a bad game (and 6 is very much pushing it). I have played plenty of larp games though, and they tend to work much better for larger groups.
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Post by theoverlord on Sept 26, 2015 8:20:54 GMT
This might be a better place to actually discuss this then. I am currently attempting to run a five man group but am struggling to give suggestions to what the fifth person should be, we currently have the trope of 'fighter, rogue, divine caster, magic caster' but every time the fifth person suggests what class to be, it either doesn't fit well enough air he will just become a secondary version of one of the class that we already have. Any suggestions as to what class he should be? Also (something I forgot to use in the last thread) is that after you finish this campaign, you should either move onto a completely different setting, or you should use a different engine and show other people how to use them.
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Post by Brave Sir Robin on Sept 26, 2015 9:08:12 GMT
one my favourite fifth player archetypes is archer (which can be built from a fighter or a ranger). i'd also point out that druid and bard can be really interesting additions to a party. they really don't end up being similar to the others.
however i think it is possible to build each basic type in multiple different ways. a dex based barbarian who dual wields is completely different to a str based fighter with a shield and heavy armor. an aggressive sorcerer with mostly offensive spells is very different to a nervous wizard with very few direct damage spells.
you can also divide a party into roles not based on character types; tank, face, researcher, damage, support etc. different character types can easily fit into those roles and then create from that base rather than the very traditional four person set.
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Post by Alex Newall on Sept 27, 2015 4:41:37 GMT
All good advice. And yeah, we have plans to swap system and sessions eventually.
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Post by theoverlord on Sept 27, 2015 19:34:03 GMT
Thanks for the help, it has been good to get another perspective on the matter.
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Post by Brave Sir Robin on Sept 27, 2015 23:52:07 GMT
You are very welcome. Let us know what you end up doing.
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Jonny
Member of the Order of the Quill
Host of The Magnus Archives
Turns out I was a ghost all along.
Posts: 114
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Post by Jonny on Sept 28, 2015 13:30:13 GMT
To be honest, the whole fighter/wizard/cleric/thief four player party necessity has always been one of the things that puts me off D&D and its variants. I remember one of the best games I ever played was a one-shot with a whole bunch of pregens and only three players - two of us ended up playing Dwarven clerics (the third was a thief as I recall). The party was massively unbalanced, which made the game really fun because we had to do all sorts of lateral thinking to deal with the magic stuff.
Also, I cannot recommend highly enough having a party with two clerics of the same god - fighting direwolves is the best time to have in-depth theological discussions. If anyone's wondering, I was a priest of Orthodox Moradinism - which emphasised Moradin as the god of the hammer and forge, being best served through force and directness (and hitting monsters with a hammer). The other cleric was from the Reformed Church of Moradin - which was all about Moradin as the god of the hearth and clan, served through unity, understanding and church picnics. I hit a lot of things with a hammer and he leafleted a vampire to death.
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Post by Brave Sir Robin on Sept 28, 2015 16:58:02 GMT
I've always really wanted to play a D&D game with a party made entirely of "rogues". Having to stealth your way around most problems, and only ever getting into fights when you had the jump on things. Magic support provided entirely by occasionally dodgy magical items... Sounds like fun.
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Post by Alex Newall on Sept 29, 2015 18:26:08 GMT
Always wanted to play a roving team of Druids.
Sigh.
One day...
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Post by Oneiros on Sept 30, 2015 9:10:30 GMT
To be honest, the whole fighter/wizard/cleric/thief four player party necessity has always been one of the things that puts me off D&D and its variants. I wouldn't say it's a "necessity" but it is a useful guideline, particularly when you're starting out. Most of that advice is aimed at folks new to roleplaying and not seasoned veterans bearing the scars of various systems. It's also good for novice DMs to know they can pick up most modules and not have their party stymied by 'simple' encounters or obstacles since they've been designed with the 4-party-trope in mind. In essence, most RP systems (D&D or not) suggest diversity of skills in the party when starting out. Yeah, doubling up on classes or non-traditional party composition can lead to very interesting gameplay and some great rp moments, but I wouldn't necessarily advise it for new folk. One of the best parties I ever played in was an odd group, comprising a necromancer, a ranger and my enchantment/divination-based cleric, which definitely required some lateral thinking round obstacles (particularly when we were all captured and forced to become gladiators). I also wholeheartedly agree with Brave Sir Robin's suggestion to use the tank/face/damage/research/support model
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Post by grumblyarcher on Oct 6, 2015 10:37:02 GMT
If you have the Big Four filled, you could start looking at sub-divisions. Ranged combat, social skills, party buffs, battlefield control, and so on. Things that are not immediately obvious. Another option is to look into a multitalented character class. Redundancy is never a bad thing even if the character is not excellent at both roles. When the chips are down, you'll be happy you have that extra healing or one more body to hold back the horde, even if they aren't quite as good as their more specialized counterparts.
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Post by Alex Newall on Oct 6, 2015 22:36:17 GMT
I agree. The trick is less to make sure your fictional party are specialised than making sure you actual, real world players work well together and don't insist on hogging the limelight.
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