Post by Oneiros on Sept 26, 2018 8:42:47 GMT
The LOLOMG team take a little break as we welcome long-standing RQ Friend Grant Howitt back into the studio! Grant (Goblin Quest, Jason Statham's Big Vacation, Paranoia) joins us to showcase his latest game - SPIRE - a darker game of freedom fighters, downtrodden drow fending off the oppression of their high elf overlords, from the various crevices and staging grounds of a staggeringly large city.
The crew (sans Bryn) take to this with their usual aplomb and seriousness... That said, listener discretion is advised for future parts (this is a 4 part series), as this is a darker/more mature setting than we have tackled in previous specials, and some of the themes have closer resonance with real world issues than some folk might be comfortable with.
Note: I won't be creating separate threads here for each part, but will just update this post from week-to-week.
Part One - "The Play's the Sting"
In which we get introduced to the players, the city, the mechanics and the various dramatis personae of the scenario. We get our usual motley crew and I guess start taking bets on how annoying a character Alex will be playing. A bit of a slow start, potentially, but there's a lot to cover - we hope you find this interesting as we ramp up to the core performance...
Part Two - "Method Acting"
In which we start learning more about the opera and its characters, notably the ingenue magician, Jeska Malriek. There's plenty of sauce being ladled around, from Ben in boudoir to Helen in the kitchens, though the side helping of a dressing down in the latter's case is rather unpalatable to the sergeant. Will revenge be a dish best served cold or with hot steel? Meanwhile, the bees manage to do some actual research and find that things may be more sinister than at first glance...
get
Part Three - "To Bee or Not to Bee"
In which Act II is bringing us to the climax (albeit in true aelfir style - very slowly) of the piece, as Melanie and the Sergeant attempt to get leverage through the power of bee-ing unreasonable, the inevitable costume-swapping part occurs leading to 'hilarious' identity mixups and shots are very definitely fired.
Part Four - "The Grand Final-bee"
In which we wrap up everything with a nice littlebow explosion, as Melanie and the Sergeant attempt to give the Captain some good news, there is murder on the Vermissian Express and death leads to some new resolutions...
The crew (sans Bryn) take to this with their usual aplomb and seriousness... That said, listener discretion is advised for future parts (this is a 4 part series), as this is a darker/more mature setting than we have tackled in previous specials, and some of the themes have closer resonance with real world issues than some folk might be comfortable with.
Note: I won't be creating separate threads here for each part, but will just update this post from week-to-week.
Part One - "The Play's the Sting"
In which we get introduced to the players, the city, the mechanics and the various dramatis personae of the scenario. We get our usual motley crew and I guess start taking bets on how annoying a character Alex will be playing. A bit of a slow start, potentially, but there's a lot to cover - we hope you find this interesting as we ramp up to the core performance...
Part Two - "Method Acting"
In which we start learning more about the opera and its characters, notably the ingenue magician, Jeska Malriek. There's plenty of sauce being ladled around, from Ben in boudoir to Helen in the kitchens, though the side helping of a dressing down in the latter's case is rather unpalatable to the sergeant. Will revenge be a dish best served cold or with hot steel? Meanwhile, the bees manage to do some actual research and find that things may be more sinister than at first glance...
get
Part Three - "To Bee or Not to Bee"
In which Act II is bringing us to the climax (albeit in true aelfir style - very slowly) of the piece, as Melanie and the Sergeant attempt to get leverage through the power of bee-ing unreasonable, the inevitable costume-swapping part occurs leading to 'hilarious' identity mixups and shots are very definitely fired.
Part Four - "The Grand Final-bee"
In which we wrap up everything with a nice little