Post by doormaster on Aug 28, 2016 6:55:47 GMT
I saw a thread for prestidigitation creativity and best critical failures, but I feel like it would be remiss not to have a general 'best roleplaying stories' thread.
So. What are the greatest tales that have come out of your roleplaying experience? Has your GM introduced any scenery or plot elements that stick in your memory to this day? Have your players pulled something so out-of-the-box that you didn't even know what they would need to roll for that?
One of my favorites from my own limited experience came from when I was MC for a game of Apocalypse World. One of the players was a Savvyhead (essentially a psychic engineer) who had a thing called Bonefeel. Bonefeel is an ability you can use to just say that you want to be in a currently running scene instead of wherever you were previously (it has limited uses though. It's not THAT broken). This player had gotten his character thrown into an ocean full of sea monsters busy eating each other and were just as happy to have a meal from the surface. At the same time a major antagonist was approaching some pipework to add some weird poison stuff that would seriously mess up all the nearby settlements. The Savvyhead decides to use Bonefeel but he doesn't know where he wants to be in the scene.
When the antagonist opens the pipe to complete his nefarious scheme it turns out the Savvyhead was right there in the pipe with his sniper rifle pointed out. We reasoned afterward that he'd strayed too near one of the intake pipes and gotten sucked in. In his surprise he accidentally pulled the trigger and shot the antagonist in the head, giving both his life and the the campaign the best kind of anticlimax ending.
So. What are the greatest tales that have come out of your roleplaying experience? Has your GM introduced any scenery or plot elements that stick in your memory to this day? Have your players pulled something so out-of-the-box that you didn't even know what they would need to roll for that?
One of my favorites from my own limited experience came from when I was MC for a game of Apocalypse World. One of the players was a Savvyhead (essentially a psychic engineer) who had a thing called Bonefeel. Bonefeel is an ability you can use to just say that you want to be in a currently running scene instead of wherever you were previously (it has limited uses though. It's not THAT broken). This player had gotten his character thrown into an ocean full of sea monsters busy eating each other and were just as happy to have a meal from the surface. At the same time a major antagonist was approaching some pipework to add some weird poison stuff that would seriously mess up all the nearby settlements. The Savvyhead decides to use Bonefeel but he doesn't know where he wants to be in the scene.
When the antagonist opens the pipe to complete his nefarious scheme it turns out the Savvyhead was right there in the pipe with his sniper rifle pointed out. We reasoned afterward that he'd strayed too near one of the intake pipes and gotten sucked in. In his surprise he accidentally pulled the trigger and shot the antagonist in the head, giving both his life and the the campaign the best kind of anticlimax ending.