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Post by Brave Sir Robin on Sept 1, 2015 23:58:04 GMT
We did not suck as bad in this fight as we did in previous fights, yay! Felt like we were a bit slow through this fight, maybe we can work on getting more rounds done a little faster in future combats.
The two critical hits near the end are especially amazing.
What did you think of the episode?
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Post by Oneiros on Sept 2, 2015 8:46:50 GMT
Another really good episode folks! The foley (post-production sound FX editing) on this one was particularly good. I have to admit I'd never really thought that a thunderstone going off, actually sounded like thunder (rather than just generic explosion). Also, good work on the door Bertie. The Scooby Doo reference immediately made me try and pair the characters up. Unfortunately this can only ever be a losing endeavour For what it's worth, my best match scenario ended up with Brutor = Scooby, Zolf = Fred, Bertie = Daphne, Hamid = Velma, Sasha = Shaggy... all of which are less than optimal, really. Once again you've crafted an ad break that amusingly gets your info across. Fourth wall, what fourth wall? Nice explanation of the vertical representation issue, could have so easily been glossed over. In general, a decent set of explanations all round here - which is both the strength of your podcast and the weakness it has in making progress. It's fantastic that you're not assuming a high level of knowledge on the parts of your listeners. Unfortunately, things won't speed up significantly until the players have internalised the rules more. Multiple humanoid opponents also makes it tougher going - another limiting factor that you need to be aware of when balancing gameplay versus the practicalities. As I think I may have I've mentioned before, I've run sessions where one fight of 10 or so rounds (about a minute of in-game time) has taken 5+ hours to run. True, in one there were 4 PCs and 7 intelligent opponents, all with multiple abilities and reactions, but I'm guessing no-one would want to spend 6 episodes listening to us go through all of that. Anyway, TL;DR - Bertie's critical... disposal of his foe at the end there was a masterstroke of description. I both laughed and felt rather queasy.
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Post by Brave Sir Robin on Sept 2, 2015 17:59:39 GMT
The Scooby Doo reference immediately made me try and pair the characters up. Unfortunately this can only ever be a losing endeavour For what it's worth, my best match scenario ended up with Brutor = Scooby, Zolf = Fred, Bertie = Daphne, Hamid = Velma, Sasha = Shaggy... all of which are less than optimal, really. Oh man, I didn't even think about a pairing. Yeah, that is hard. Not sure your one quite works. Don't know if there's a better one though. Despite this being my pitch, I found this difficult to record and even harder to listen to. Sooooo awkward.... You should have heard the draft version, which was me attempting to flirt in character. *shudder* Hella creepy. Flirting is so hard. :-( I remember these. Oh, how I remember them...
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Post by watch4rainbows on Sept 4, 2015 20:37:59 GMT
I suppose the fights are kinda slow, but they are proper tense because all the characters can DIE. All I could think as Bertie literally cut someone in half was 'but that could happen to a player character too'!
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Post by Alex Newall on Sept 8, 2015 19:14:42 GMT
Slight spoilers but I'll just warn everyone that the peril certainly starts to ramp up from here...
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Post by Brave Sir Robin on Sept 8, 2015 21:15:24 GMT
Well due to the fact that it s a family friendly podcast, we can't really do more then *mild* peril.
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missnash
Officer of Many Letters
illustrating happy
Posts: 190
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Post by missnash on Sept 25, 2015 12:30:21 GMT
I love it when you read a family DVD box and it's warning is 'contain minor peril' - if Bertie slicing a chap in two is classified as 'mild' then I love where your tone is set! I've got to say I don't mind the speed of the battles, but that's from someone who's coming to it blind, the pace feels about right as you're explaining and setting up for an mixed experienced audience in an audio capacity! Loved this week's episode (as I do every week!) and I agree that the sound effects are awesome - I really like the combination of story/role play plus combat from episode to episode, feel like you've got a great balance x
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Post by Alex Newall on Sept 25, 2015 22:53:04 GMT
It's a difficult balance to strike. I'd say from this point on the combat gets quicker and slicker as people get more used to the rules. We never intended to make combat slow but it was more important that newcomers could follow what was going on.
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