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Post by Brave Sir Robin on Oct 14, 2015 7:33:43 GMT
So as you may have seen, there have been some recent technical issues. Did everyone manage to find this episode?
We're launching in to our long-running plot from here on out, any questions or theories about the 6 major clues?
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Post by grumblyarcher on Oct 14, 2015 8:24:45 GMT
Oh boy, oh boy. Now work tomorrow won't be entirely mind-numbing.
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Post by jamescurtis on Oct 16, 2015 12:34:09 GMT
"At least 17 different interesting things have happened in that time." Fortunately by myself as sudden bellowing laughter can scare people.
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Post by jamescurtis on Oct 16, 2015 12:40:13 GMT
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Post by Brave Sir Robin on Oct 16, 2015 12:44:00 GMT
:-) I am glad someone got the 17 interesting things joke, it was a bit meta, but that is the kind of humour I really enjoy.
The Adam Ant jokes made me laugh mightily, but I can see that without the frame of reference there'd be a slight problem.
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Post by Oneiros on Oct 19, 2015 18:17:39 GMT
I literally knocked my head against the table when the Adam Ant jokes rolled out Going to have to listen to it again tomorrow to have a think about the clues
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Post by Alex Newall on Nov 12, 2015 10:10:48 GMT
DNT THINK ABOUT THE CLUES JUST ACCEPT THEM.
sorry, I always get nervous when players are attempting to decode intruigue.
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Post by Brave Sir Robin on Nov 12, 2015 18:22:56 GMT
I assume Oneiros will be good at it too, considering the ridiculous levels of intrigue he generally put into his games.
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Post by Oneiros on Nov 13, 2015 18:05:17 GMT
... the ridiculous levels of intrigue he generally put into his games. I'm sure I don't know what you're talking about. 10 - 15 extant plot lines at any one time in a mid-level campaign surely isn't "ridiculous" by any reasonable person's metric... ;-)
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Post by sirbertrand on Nov 15, 2015 19:25:14 GMT
To clarify, the Adam Ant joke is one of the Rusty Quill jokes I am proudest of. You have been warned.
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