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Post by Oneiros on Feb 3, 2016 9:27:39 GMT
Today we're going to be learning about MAGIC! So, first we have to find you all wands... *looks out the window and spies approaching IP lawyers*
*hastily* ...which of course you can't use until you have the appropriate spell level or make a successful Use Magic Device check!
Anyway, the crew have reached into their component pouches to bring you this 'spellbinding' discussion of the magic system in the campaign and tease a bit more about the world.
Anybody got any good stories about spells gone fantastically wrong/terribly right? Or suggestions for other good spells/equipment/feat to make life of an arcane caster that little bit less squishy?
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Post by theoverlord on Feb 3, 2016 10:38:34 GMT
Must admit that magic classes always scared me when creating characters due to the amount of spells that need to be recognized (arcane casters more than divine casters) but this somewhat helped. Always wanted to play a arcane caster who used cards as his main form of weapons but was baffled by other spells that i could have used.
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