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Post by sirbertrand on Nov 15, 2015 19:39:41 GMT
So during a recent recording metacast (not broadcast at time of writing) it was mentioned there's been speculation on the long-term direction Bertie's likely to take from a mechanical perspective, i.e. whether he ends up with a particular prestige class, multi-classes, etc etc. My knowledge of the rules is pretty minimal, and I will at any given time make decisions for Bertie that are in character and pro-story (including the secret bits of his backstory) rather than trying to "win", but I'd super-appreciate any suggestions/speculations on Bertie's future feats/class. Thoughts anyone?
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Post by theoverlord on Nov 15, 2015 21:16:23 GMT
I would suggest that you put some suggestions to some feats that you want into the thread as well, just so we can get an idea about what sort of feats you want. (Even though we can sort of guess from your backstory) However one of the feats mentioned in an earlier thread was 'elephant stomp' where you basically knock an opponent down, and then are able to make an immediate unarmed attack against them. One feat that I would personally suggest would be 'all-consuming swing' where you do additional damage based on your base attack bonus. This would be somethin that fits in with Bertie's love of hitting things with his massive sword.
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Post by grumblyarcher on Nov 15, 2015 21:18:29 GMT
Friend, I live for strange fighter builds. Let me see what I can do...
First of all, what sort of fighter do you think Bertie is? Is he strictly the sort to stand in one spot and slug it out with an enemy? Do you want him to be a more terrifying presence on the battlefield? Do you want sheer durability to be his major strength? Are you interested in any sort of battlefield control (Positioning enemies, preventing enemy movement, etc)?
Secondly, what are his base stats? I want to know what I've got to work with.
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Post by Brave Sir Robin on Nov 15, 2015 23:18:15 GMT
So during a recent recording metacast (not broadcast at time of writing) it was mentioned there's been speculation on the long-term direction Bertie's likely to take from a mechanical perspective, i.e. whether he ends up with a particular prestige class, multi-classes, etc etc. My knowledge of the rules is pretty minimal, and I will at any given time make decisions for Bertie that are in character and pro-story (including the secret bits of his backstory) rather than trying to "win", but I'd super-appreciate any suggestions/speculations on Bertie's future feats/class. Thoughts anyone? Remember people also won't know your current build, as the most recent level increase hasn't been released yet. Elephant stomp is terrible in every way.
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Post by theoverlord on Nov 16, 2015 7:19:58 GMT
Yeah, I know that elephant stomp is terrible, but it would just seem like such a Bertie thing to have. 'I see the enemy, and I wish to charge in at full speed and knock them over, when they are on the ground I want to hurt them more, so I just stomp on them.'
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Post by Brave Sir Robin on Nov 16, 2015 10:09:35 GMT
Yeah, I know that elephant stomp is terrible, but it would just seem like such a Bertie thing to have. 'I see the enemy, and I wish to charge in at full speed and knock them over, when they are on the ground I want to hurt them more, so I just stomp on them.' The thing is, I don't mean terrible in a mechanical sense (which it is) but it is also a bunch of conditional rules stuff, and irritating to resolve, as well as actually not massively flavourful imo. I think it would be more interesting to see Bertie have some sort of code during combat. What are the limits on who we will brutally murder?
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Post by theoverlord on Nov 16, 2015 17:42:38 GMT
Good point, i haven't used elephant stomp since the first time I played with pathfinder, so i forgot about all of the rules concerning overrun and stuff like that. I also forgot that there are also very few scenarios where it is effective, as you need to be in an area where you can charge, and then you have to waste your standard action in order to perform an overrun attempt, and even after that the character can effectively dodge the attack (we may have forgotten this rule when playing) Bertie having a sort of moral code regarding his combat does seem interesting. But that does seem more back-story initiated, i would like to see what grumblyarcher has in store, as he does have more experience than me regarding this, I would really have to start utterly from scratch.
Have decided to attempt to write a character sheet for Bertie (just going through basic stuff in episode 0) and was wondering what kind of armor he is wearing, it suggests to me that it is plate armor, but I was just wondering if it is mentioned what it actually is, or if any of the cast can actually tell me what it is
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Post by Brave Sir Robin on Nov 16, 2015 18:59:33 GMT
I thought the plan was to release our character sheets at some point. I would happily share any and all information so far, but should probably check if i'm allowed.
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Post by theoverlord on Nov 16, 2015 19:06:45 GMT
I can't seem to find them, however all I really need to know is what Bertie's armor actually is, as it isn't mentioned, and what feat he took at level 2
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Post by Brave Sir Robin on Nov 17, 2015 12:35:00 GMT
Ok, I have been authorised to reveal as much as I want about character sheets, provided I don't spoiler anything that hasn't been mentioned on-air.
Bertie: Human Fighter Level 2 STR 16 DEX 12 CON 16 INT 12 WIS 8 CHA 13 Feats: Exotic Weapon Proficiency (Bastard Sword), Power Attack, Noble Scion, Weapon Focus (Bastard Sword) Equipment: +1 Bastard Sword, Rapier, Half Plate, Heavy Steel Shield
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Post by theoverlord on Nov 17, 2015 13:07:57 GMT
shouldn't Bertie have also taken a feat at level 2? (that is what the SRD states) Don't worry, I forgot he took exotic weapon proficiency (bastard sword) at level 1 It also now depends if Bertie would ever use weaponry other than his bastard sword and rapier for combat
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Post by sirbertrand on Nov 17, 2015 16:05:02 GMT
Friend, I live for strange fighter builds. Let me see what I can do... First of all, what sort of fighter do you think Bertie is? Is he strictly the sort to stand in one spot and slug it out with an enemy? Do you want him to be a more terrifying presence on the battlefield? Do you want sheer durability to be his major strength? Are you interested in any sort of battlefield control (Positioning enemies, preventing enemy movement, etc)? Secondly, what are his base stats? I want to know what I've got to work with. He's more stick in one spot, there's not much flexibility there. Though very long term the idea of making him fly on Maltese Falcon wings of some kind would be in keeping with character and story. Terrifying presence on battlefield is very much in keeping - he needs to be as flashy as possible. Durability would certainly help. Battlefield control only if it's in keeping with the character I think.
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Post by sirbertrand on Nov 17, 2015 16:05:54 GMT
shouldn't Bertie have also taken a feat at level 2? (that is what the SRD states) Don't worry, I forgot he took exotic weapon proficiency (bastard sword) at level 1 It also now depends if Bertie would ever use weaponry other than his bastard sword and rapier for combat He's probably not much with the improvised weaponry. But not above using the environment offensively (e.g. falling piano). Pass on the level 2 feat, though I'm pretty sure we've taken one. Bryn...?
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Post by sirbertrand on Nov 17, 2015 16:06:48 GMT
I can't seem to find them, however all I really need to know is what Bertie's armor actually is, as it isn't mentioned, and what feat he took at level 2 The armour is full plate. I think. This may not be the correct technical term. Bertie basically walked into an armour shop and asked for the best one, whether it was suitable or not. Hint: at the time, it wasn't.
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Post by theoverlord on Nov 17, 2015 16:32:51 GMT
The only quick thing I need to also ask, is whether Berite would actually use an ranged weaponry, or would he rather just charge straight into battle, yelling at the top of his lungs
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