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Merch
Nov 23, 2015 9:18:02 GMT
Post by Oneiros on Nov 23, 2015 9:18:02 GMT
Have you looked into setting up a Patreon yet?
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Post by Oneiros on Nov 17, 2015 14:27:39 GMT
Baldur's Gate was pretty significant for me but I never got the chance to play many of the others, despite it being set in Forgotten Realms. I tried Neverwinter Nights when it came out and was impressed by the upgrade but again lack of time meant it fell by the wayside. Some friends and I started work on modules for it but it didn't really pan out. The one CRPG that did occupy me obsessively, though, was Planescape: Torment - I love that game to pieces and not just for it being my favourite RPG setting. It was pretty groundbreaking as game design went. As for how well they mimic the tabletop experience... things happen much faster and more smoothly when you're not arguing with your teammates I think they're good to a point - there's only so far they can go and some lines that are very rewarding to play tabletop-wise don't translate well (enchanters, abjurers, many non-combat based builds).
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Post by Oneiros on Nov 15, 2015 7:43:34 GMT
Likewise, I have heard nothing but good things about it and also have a laptop that does not handle modern games
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Post by Oneiros on Nov 13, 2015 18:09:30 GMT
I'd just like to say the sound FX on this episode were particularly disconcerting (and atmospheric).
I hate swarms too - was definitely bracing myself for it to be spiders and very thankful when it wasn't.
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Post by Oneiros on Nov 13, 2015 18:05:17 GMT
... the ridiculous levels of intrigue he generally put into his games. I'm sure I don't know what you're talking about. 10 - 15 extant plot lines at any one time in a mid-level campaign surely isn't "ridiculous" by any reasonable person's metric... ;-)
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Post by Oneiros on Nov 13, 2015 18:00:05 GMT
As the RHP for Rusty Quill Continental, I move that we find a better demonyn than "Rusties"...
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Post by Oneiros on Nov 6, 2015 8:46:09 GMT
how dare you insult the dwarven tradition of drinking, these large amount of alcohol have been passed down through generations of fine dwarves. I would never disparage drinking. But there's a time and a place. I guess to a dwarf, important financial discussions would constitute the right time and place.
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Post by Oneiros on Nov 5, 2015 20:02:58 GMT
Bertie vs the Tarrasque would be a truly epic finale. The ultimate Big Game Expedition.
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Post by Oneiros on Nov 5, 2015 19:03:18 GMT
So embarrassed by my fellow adventurers in this episode. It's like they have no consideration for my reputation within the family business at all. That's why you should always leave them outside. At the bar (or the hitching post) Another thoroughly enjoyable fun-filled episode folks! Bertie gave a fine display of the acrobatic qualities of plate armour. And his justified wariness of the desk makes him a shining exemplar for all warriors.
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Post by Oneiros on Nov 2, 2015 17:04:42 GMT
It does seem to be a bit all-or-nothing in nature. Conceptually I think it's a good mechanic for the genre but I think there'd have to be greater restrictions on pulling blocks for a more serious game and I'm not sure I'd personally appreciate a random death by the game's caprice.
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Post by Oneiros on Nov 2, 2015 10:31:38 GMT
Lots of good advice there. My two pennies' worth, having been both participant and observer on this, is "It's difficult". Investing in a character means taking the downs with the ups and I'm quite an emotional guy with an overactive imagination, so separation of me and PC is often a very hard thing. Also, when it's your teammates, the realisation that you're not always pulling in the same direction can be painful - particularly when you're the only one disagreeing. I definitely agree that you need a good group of friends around you and, ideally, a GM who can step in and bring any arguments to a close/move the game along. Otherwise, you need to be able to say (as with any argument really), 'This is enough, I'm not going to convince the other person(s) and I'm withdrawing before something breaks'. Taking some time off between sessions is a good idea. At the end of the day, a good friendship is not something that should be lost over a game (though I do have one friend who really pushed that boundary ) The first PCvsPC argument I ever saw was a couple months after starting to RP, where 2 characters were fighting over who got the Gauntlets of Ogre Power we found. The argument slipped between IC & OOC and lasted well over an hour. It was getting close to midnight and the GM wasn't really getting involved; I remember feeling very uncomfortable and thinking that this was all a little silly (though, we were 16). But tempers had died down by the next session. A personal one is later on in the same campaign, one guy was playing a temp character (after his regular one had gone off on his own following a party disagreement) and part-way through the session I discovered that the new guy had a specific background to hound my wizard for a mistake he had made some months previous. Looking back on it now, it was an interesting RP point initiated at completely the wrong time but I was mightily vexed at both the character and him IRL for doing that at the time. I actually ended up retiring that PC shortly after... which is another way of getting round the problem I will add that being a GM really helped with boundary separation, partly from having to play antagonistic NPCs. Also, if you can funnel some of the emotions into dramatic tension for the plot, that also can help diffuse things. (For those of you who know Exalted, I do have a tale of an Exalt in limit break, a scared Lunar and a fit of pique that pretty much ended our chances at saving the world in one of Brave Sir Robin's campaigns, but that's a story for another day methinks.)
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Post by Oneiros on Oct 21, 2015 10:20:45 GMT
Beautiful episode. Nice pacing and character revelations, seems like Bertie's may have more bluff than buff(o) Fight was dealt with readily but then that wasn't really the point of it and it served nicely to set up the lawyers. Applause for the attempted use of scurvy. One question: Was the traditional skeleton damage reduction being applied? As far as I can remember, none of the party are wielding a bludgeoning weapon. The downside to using this, though, would be that Sasha could pretty much not hurt them at all.
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Post by Oneiros on Oct 19, 2015 18:17:39 GMT
I literally knocked my head against the table when the Adam Ant jokes rolled out Going to have to listen to it again tomorrow to have a think about the clues
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Post by Oneiros on Oct 19, 2015 18:12:24 GMT
Thoroughly enjoyed the Storyjam session - defnitely an interesting and worthwhile diversion. I've heard Ed talk about it before but never got round to actually checking it out.
I can see hallmarks of Fiasco-like storytelling and narrative construction in this. And the ongoing escalation of scenes was defnitely a strong point.
Post-apocalyptic isn't my favourite setting but what it lacked in coherence, it made up for with strong actions and a lot of spirit! I really liked the tie-in at the end to the old silo and the reason for the 'steam vents' - I find that many games of this type can easily lose the background info in a 'race to the finish' or attempts to out-madcap each other.
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Post by Oneiros on Oct 19, 2015 17:57:40 GMT
I would definitely be interested in this, particularly while I'm still in Paris. I've not had great experiences in RPing online but would like to try my hand at it again with decent folks
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