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Post by Oneiros on Aug 20, 2015 9:32:42 GMT
I don't think I've ever wanted 'Quiche' to become a running gag quite as much as I do here
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Post by Oneiros on Aug 20, 2015 9:30:40 GMT
EEL QUICHE!
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Post by Oneiros on Aug 20, 2015 9:29:37 GMT
No Frenzied Berserkers, please! Their damage output is horrendous. Although I'm guesssing no-one here would be the min-maxed monstrosity I had (briefly) playing in one of my campaigns *shivers at the flashbacks*
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Post by Oneiros on Aug 20, 2015 9:24:32 GMT
Loved the Barret voice! Although the 'noble villain in a den of iniquity' is a trope, I think it really works here and I definitely look forward to seeing how it plays out.
Serious applause for the RP in this episode, I think we get a really good handle on both Sasha and Hamid. From a DM's perspective that fight was both exactly the sort of thing you want to see and not. Yes for being able to catch the PCs and do some villain exposition and no because it's the kind of thing that demoralises starting characters.
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Post by Oneiros on Aug 5, 2015 15:46:14 GMT
Hmmm, don't worry - looks like this is a memory mix-up, it's not an official item but a custom thing we almost always had.
Effectively, it's a Minor Wondrous Item of a gem with the Light spell (or as I remember it from 2E, Continual Light ;p) but Light is a 3rd level spell, so you're not going to afford a 5th level character doing this for you at this point. The primary advantage is that it wouldn't be permanently gone with Dispel Magic, which an everburning torch is susceptible to.
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Post by Oneiros on Aug 5, 2015 12:07:48 GMT
As requested from Episode 10... With the Message spell, I'd say no problems with simultaneous instances of the spell running but, as you increase in level you won't need that - it affects one target per level of caster. However, it isn't strictly a walkie-talkie since all communication has to go through the caster and the caster has to initiate each communique. Each communicant (other than the caster) can ONLY be heard/respond to a direct message from the caster; they can't initiate a message. One message, one reply (but caster can send as many messages as they like within the 10mins/level duration. Don't forget that a Perception check by persons in the vicinity of the caster/target can allow them to overhear the messages - it's not silent or telepathic communication.
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Post by Oneiros on Aug 5, 2015 11:05:50 GMT
Absolute gem of an episode for puns (and good all round too, especially for the world-building). Probably the funniest episode to date - genuinely laughed out loud at several points. In particular, Bertie's pun on 'brilliant' was awesome :-)
Not eaten jellied eels before, the look and texture are very offputting. I've had eel cooked Japanese-style (unadon) which is tasty. It's supposed to be a very nutritious fish.
Couple of questions: a) Is the concentration check to disguise spellcasting (when Hamed cast Message in UnderLondon) a house rule? My thought is that if you're going to use a check to do that then Disguise (with Dex instead of Cha), Sleight of Hand or Spellcraft might be better suited. b) Am intrigued as to whether the item choice for Bertie of a reskinned Everburning Torch rather than a Stone of Light was simply a cost one?
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Post by Oneiros on Aug 1, 2015 11:11:16 GMT
It was definitely one of those most beautiful of apposite coincidences. I agree, though, that the events of the ep are the kind that you'd only really do with the distance afforded by having characters. Even with Zolf's background I feel I personally would be far more reticent to go diving like that
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Post by Oneiros on Jul 11, 2015 8:44:54 GMT
Having recently relistened to Episode 1, James' response to Ben about storing your armour in an armoire is a beautiful pun. And of course the Chessington crack is the one that's made me laugh the loudest.
It's probably unsurprising that James is going to get the bulk of the in-character jokes/punning because he's the one playing the significantly larger-than-life, more 'stereotype' character in a campaign that isn't ostensibly a comic/comedy caper (yes, there are humorous elements but it's primarily a serious adventure). Being in it for the long-haul, as it were, kinda obviates everyone being the 'joker'.
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Post by Oneiros on Jul 8, 2015 10:05:52 GMT
Goin back to the OP, I listened to the metacast first and was really glad I did so. It was very good at setting up the party and introducing the rapport you all have (particularly since this isn't immediately obvious at the start of Episode 1 as Bryn is very quiet up until his intro and apart from his name Ben only says one thing in the first 16 minutes).
Character breakdown and decision-making was well done and, I think, very useful in giving us things to look out for as well, to see where and how they come up in gameplay. Same with outlining the process and principles Alex is using as GM.
As for future metacasts, one on world-building and the nature of this 'London-through-a-lens' gameworld, I think would be very useful to give listeners a bit more of a campaign grounding.
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Post by Oneiros on Jun 25, 2015 8:44:44 GMT
Not seen any of those - need to do a general Geek & Sundry binge, since I'm only really familiar with Spellslingers. One I would recommend as a self-contained vidcast/podcast 'campaign' is Loading Ready Run's "Temple of the Lava Bears" (D&D 5E) which I've just finished watching. Really interesting to see the way Jeremy handles it and it has a similar level of camaraderie to RQG. The 9 PC finale is quite something from just a logistics perspective! Edit: Here's a direct link: loadingreadyrun.com/lrrcasts/archive/bears/date/desc/_
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Post by Oneiros on Jun 25, 2015 8:39:04 GMT
Bonjour! Anil here aka "the ex-flatmate who moved to Paris" from Episode 0 I'm friends with most of the cast, even having GM'ed for Bryn, Alex and Lydia at various times. As an old TSR-fanboy, my favourite ever setting is Planescape though I'm a fan too of more modern systems like Apocalypse World and diceless/narrative RP. Definitely enjoying the podcast so far and groaning along with James' wonderful punnery :-)
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